weapons { { name = 'Pistol' file = 'pistol.car' pic = 'bullet1.tga' power = 2 prec = 0.8 loud = 0.8 rate = 1.6 shots = 8 } { name = 'Shotgun' file = 'shotgun.car' pic = 'bullet2.tga' power = 1 prec = 0.3 loud = 1.5 rate = 1.2 trace = 6 shots = 7 } { name = 'DB Shotgun' file = 'dbsgun.car' pic = 'bullet2.tga' fall = 1 power = 1 prec = 0.2 loud = 1.9 rate = 1.2 trace = 6 shots = 6 reload= 2 } { name = 'X-Bow' file = 'x_bow.car' pic = 'bullet4.tga' shots = 6 power = 6 prec = 1.0 loud = 0.4 rate = 1.0 } { name = 'Rifle' file = 'rifle.car' pic = 'bullet3.tga' power = 4 prec = 1.8 loud = 1.5 rate = 1.0 shots = 7 } { name = 'Sniper rifle' file = 'sniper.car' pic = 'bullet3.tga' power = 4 optic = 1 prec = 2.0 loud = 1.4 rate = 1.0 shots = 7 } } //==== end of weapons =========// characters { { name = 'Hunter' file = 'hunter1.car' ai = 0 health = 1 } { name = 'Moshops' file = 'mosh.car' ai = 1 health = 2 mass = 0.15 } { name = 'Galimimus' file = 'gall.car' ai = 2 health = 2 mass = 0.1 } { name = 'Dimorphodon' file = 'dimor2.car' ai = 3 health = 1 mass = 0.05 } { name = 'Pteranodon' file = 'ptera.car' ai = 4 health = 1 mass = 0.25 } { name = 'Dimetrodon' file = 'dimet.car' ai = 5 health = 3 mass = 0.22 } { name = 'Brachiosaurus' file = 'brachi1.car' ai = 6 mass = 9 length = 12 radius = 400 health = 1024 basescore = 0 smell = 0.4 hear = 0.8 look = 0.6 shipdelta = 168 } { name = 'Parasaurolophus' file = 'par2.car' ai = 10 mass = 1.5 length = 5.8 radius = 320 health = 6 basescore = 5 smell = 0.8 hear = 1.0 look = 0.4 shipdelta = 48 } { name = 'Ankylosaurus' file = 'ankylo1.car' ai = 11 scale0 = 1200 scaleA = 600 mass = 0.8 length = 4.5 radius = 280 health = 6 basescore = 6 smell = 0.4 hear = 0.8 look = 0.6 shipdelta = 16 } { name = 'Stegosaurus' file = 'stego.car' ai = 12 mass = 7 length = 7 radius = 480 health = 7 basescore = 7 smell = 0.4 hear = 0.8 look = 0.6 shipdelta = 128 } { name = 'Allosaurus' file = 'allo.car' ai = 13 mass = 0.5 length = 4.2 radius = 256 health = 6 basescore = 10 scale0 = 1000 scaleA = 600 smell = 1.0 hear = 0.3 look = 0.5 shipdelta = 0 danger = TRUE } { name = 'Chasmosaurus' file = 'chasmosa.car' ai = 14 mass = 3 length = 5.0 radius = 400 health = 8 basescore = 9 smell = 0.6 hear = 0.5 look = 0.4 shipdelta = 108 } { name = 'Velociraptor' file = 'velo2.car' ai = 15 mass = 0.3 length = 4.0 radius = 256 health = 6 basescore = 12 scaleA = 400 smell = 0.95 hearK = 0.7 lookK = 0.5 shipdelta = -32 danger = TRUE } { name = 'Spinosaurus' file = 'spino.car' ai = 16 mass = 0.3 length = 4.0 radius = 256 health = 12 basescore = 15 scaleA = 400 smell = 0.9 hearK = 0.6 lookK = 0.7 shipdelta = 60 danger = TRUE } { name = 'Ceratosaurus' file = 'cerato1.car' ai = 17 mass = 0.3 length = 4.0 radius = 256 health = 16 basescore = 18 scaleA = 400 smell = 0.95 hearK = 0.7 lookK = 0.7 shipdelta = 96 danger = TRUE } { name = 'T-Rex' file = 'tirex.car' ai = 18 mass = 6 length = 12 radius = 400 health = 1024 basescore = 25 smell = 0.85 hear = 0.8 look = 0.8 shipdelta = 168 danger = TRUE } } //===== end of characters ==========// prices { start = 100 area = 20 area = 20 area = 100 area = 150 area = 200 dino = 10 dino = 15 dino = 20 dino = 30 dino = 50 dino = 100 dino = 250 dino = 300 dino = 500 weapon = 20 weapon = 100 weapon = 150 weapon = 50 weapon = 100 weapon = 200 acces = 0 acces = 0 acces = 0 acces = 0 } .